Ambient
Music Sampler
|
|
SL |
CF |
Spell |
School |
Effect |
1 |
3 |
On Land |
Ambient Music Sampler |
On Land (SL=1): Create a [x1] Enemy Special of
"Nothing can fly or move extradimentionally" that can be ignored
with a DC=(10+Int bonus) concentration skill check each segment. Once failed,
it can't be further ignored. |
1 |
3 |
Zen Meditation and Other Joys |
Ambient Music Sampler |
Zen Meditation and Other Joys (SL=1): Create a
[x1] PC Special of "DC's for skill checks are halved". |
2 |
3 |
Stalker |
Ambient Music Sampler |
Stalker (SL=2): Create a [x1] Enemy Special of
"DC's for skill checks are doubled" that can be ignored with a
DC=(10+Int bonus) concentration skill check each segment. Once failed, it
can't be further ignored. |
2 |
3 |
Songs of Byzantine Flowers |
Ambient Music Sampler |
Songs of Byzantine Flowers (SL=2): Create a [x1]
PC Special of "Allys get +SL TH, dmg, AC, and saves for each other
member in their group that shares their race". |
3 |
3 |
Sleeps With the Fishes |
Ambient Music Sampler |
Sleeps With the Fishes (SL=3): Create a [x1]
Enemy Terrain Feature of "SEL=4 Sleep and SEL=2 Drowning" that can
be ignored with a DC=(10+Int bonus) concentration skill check each segment.
Once failed, it can't be further ignored. |
3 |
3 |
Dreamtime Return |
Ambient Music Sampler |
Dreamtime Return (SL=3): Create a [x1] PC Terrain
Feature of "You ignore SEL=4 Sleep while affected by it with a
DC=(10+Int bonus) concentration skill check each segment. Once failed, it
can't be further ignored.". |
4 |
3 |
Fissures |
Ambient Music Sampler |
Fissures (SL=4): Create a [x2] Enemy Terrain
Feature of "Terminal velocity falling dmg each segment (20d6)" that
can be ignored with a DC=(10+Int bonus) concentration skill check each
segment. Once failed, it can't be further ignored. |
4 |
3 |
Ambient Otaku |
Ambient Music Sampler |
Ambient Otaku (SL=4): Create a [x1] PC Terrain
Feature of "Sleeping people can't be physically attacked". |
5 |
3 |
The Beauty of Sadness |
Ambient Music Sampler |
The Beauty of Sadness (SL=5): Create a [x1] Enemy
Special of "PCs with negative status effects can't be physically
attacked or targeted" that can be ignored with a DC=(10+Int bonus)
concentration skill check each segment. Once failed, it can't be further
ignored. |
5 |
3 |
Hearing Solar Winds |
Ambient Music Sampler |
Hearing Solar Winds (SL=5): Create a [x2] PC
Special of "All turning results end as dusted". |
6 |
3 |
The Tired Sounds Of |
Ambient Music Sampler |
The Tired Sounds Of (SL=6): Create a [x2] Enemy
Special of "Gain a level of SEL=3 Exhausted(5e) each segment" that
can be ignored with a DC=(10+Int bonus) concentration skill check each
segment. Once failed, it can't be further ignored. |
6 |
3 |
The White Arcades |
Ambient Music Sampler |
The White Arcades (SL=6): Create a [x2] PC
Special of "Good aligned allys get +[x1] to dmg each segment, max
+[xSL]". |
7 |
3 |
Substrata |
Ambient Music Sampler |
Substrata (SL=7): Create a [x2] Enemy Terrain
Feature of "SEL=8 Imprisonment" that can be ignored with a
DC=(10+Int bonus) concentration skill check each segment. Once failed, it
can't be further ignored. |
7 |
3 |
Deep Listening |
Ambient Music Sampler |
Deep Listening (SL=7): Create a [x2] PC Terrain
Feature of "When using clairaudience-related effects, the subject's ears
aren't burning". |
8 |
3 |
Pale Ravine |
Ambient Music Sampler |
Pale Ravine (SL=8): Create a [x2] Enemy Terrain
Feature of "SEL=7 Down a Hole" that can be ignored with a
DC=(10+Int bonus) concentration skill check each segment. Once failed, it
can't be further ignored. |
8 |
3 |
Endurance |
Ambient Music Sampler |
Endurance (SL=8): Create a [x2] PC Terrain
Feature of "+1ihp". |
9 |
3 |
Black Earth |
Ambient Music Sampler |
Black Earth (SL=9): Create a [x3] Enemy Special
of "SEL=14 Toasted(destroyed)" that can be ignored with a
DC=(10+Int bonus) concentration skill check each segment. Once failed, it
can't be further ignored. |
9 |
3 |
Music for Airports |
Ambient Music Sampler |
Music for Airports (SL=9): Create a [x3] PC
Special of "+1iidmg to all flying allys". |
10 |
3 |
Horizons |
Ambient Music Sampler |
Horizons (SL=10): Create a [x3] Enemy Special of
"All enemy effects with finite rage can't affect PC's" that can be
ignored with a DC=(10+Int bonus) concentration skill check each segment. Once
failed, it can't be further ignored. |
10 |
3 |
Morals and Dogma |
Ambient Music Sampler |
Morals and Dogma (SL=10): Create a [x3] PC
Special of "Automatic Divine Intervention even for non-Priests". |